Together with Katie Paciga, Elizabeth Stevens, and Kristin Turner, I submitted a proposal for this call for papers from the Journal of Design Science. The call is a partnership between Wired Magazine, the MIT Media Lab, and the UC Irvine Connected Learning Lab. The special issue invites both empirical and conceptual papers from diverse perspectives…
Posts tagged "technology"
The Black Box & Educational Technologies
To behaviorists, the mind is a “black box.” In science and engineering, the term black box refers to any complex device for which we know the inputs and outputs, but not the inner workings. For example, to many of us, our mobile devices are a black box. We push the buttons on the phone, select the app…
Child-Computer Interactions in early childhood
Children are meant to play games, chat with friends, tell stories, and mimic the social practices they see in the world around them. As they enter schools and learning systems, they continue this indoctrination into society as they study history, math, literacy, and build the content knowledge they’ll need to be empowered, productive members in…
B-Tags, Photos, Technology & Surveillance
My Wife and I ran the Cooper River Bridge Run last April with 27, 461 other finishers. It was our first 10K road race and a goal of ours after finishing several 5Ks. Road races are a big deal in our local area as the weather is “nice” throughout the year. The biggest race of…
Assistive Technology
Assistive Technology (AT) is an entrenched aspect of the educational process. All individuals who play a role in the adoption, application, and acceptance of AT in the classroom must be considered. The role of the school systems and teachers who are Individual Education Team (IEP) members has long been acknowledged. Notwithstanding, the role of the…
Embedding STEAM into K-8 classrooms
STEAM education is a way to teach how all things relate to each other, in school and in life. It’s more fun than traditional learning styles and makes more sense to all types of learners because it is based on the natural ways that people learn and are interested in things. STEAM is an educational…
Three steps to become a digitally agile educator
A 21st century educational system must educate all students in the effective and authentic use of the technologies that permeate society to prepare them for the future. As part of this future, learners need opportunities to not only read, but also write the web. Despite the transformative possibilities associated with the inclusion of the Internet…
Global Youth in the Digital Age
This morning I’ll have the opportunity to address educators at the 2013 PIER Summer Institute at Yale University. The theme of this year’s Institute is Global Youth in the Digital Age. One of the key components in the materials and threads I’ve seen coming out of the Institute includes an understanding of the term “engagement.” I…
Notes as We Frame an Open Badge Initiative for Teachers Using Technology
As we’ve detailed here on this blog, we’re thoughtfully developing a series of open, digital badges for use in some of our programs here in the Education Department here at UNH. This blog post is merely to detail our thinking as we completed our literature review last week. I’ll be posting the lit review on…
Working Individually & Collaboratively While Constructing Online Content #teachtheweb
TL;DR version: What are the attitudes and aptitudes used by “experts” as we collaborate while “making” content online? How can this understanding of these knowledge, skills, and dispositions be used to inform pedagogy when we have students write, “make”, or collaboratively construct online content? To be involved in this work, please click here. This week…