Posts in "CREATE"

Leveraging Generative AI for STEAM Education: A Wicked Problem Assignment

In the dynamic realm of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, educators continually seek innovative teaching methods that promote critical thinking and problem-solving skills. One approach I’ve adopted in one of my classes involves students tackling “wicked problems” using a STEAM lens. This unique assignment leverages generative Artificial Intelligence (AI) tools and models…

The Flaw in Our Screentime Considerations

The concept of screen time has always been controversial, with studies and experts often providing contradictory advice about the ideal amount of time we should spend in front of screens. The traditional approach to understanding screen time often considers it a single, unified entity – as if all screen time was created equal. However, this…

The Evolving Digital Commonplace Book

In an earlier post, I discussed some of the key challenges and opportunities of creating a digital commonplace book in our age of information overload. While I work to improve my own method for gathering, classifying, and accessing pertinent information, some further ideas have come to mind. In this post, I’ll discuss some of the…

The Online Misinformation War: Navigating a Cacophony of Competing Narratives

In today’s hyperconnected online world, we have access to more information than ever before. However, included in this deluge of data is an increasing amount of false and misleading information, often spread intentionally to sow confusion, discord, and distrust. This has created an online “misinformation war” that poses unique challenges. There are three main types…