Initial planning & playing with Gamestar Mechanic
I started by reading and reviewing the blog post by Kevin Hodgson on the #CLMOOC video game and how to build your own using Gamestar Mechanic. I then reached out the #CLMOOC community for some support, and had a quick HoA with Terry Elliott to share my thinking.
After the HoA I spent some time playing with Gamestar Mechanic to see if I could use it to create the game I envisioned in my head. Although it is a great program, Gamestar would not allow me to create the type of game that I wanted for my “FacePalm Mood Experiment” game.
Playing & testing other game creation tools, Thimble and Scratch
I searched online for other gaming platforms that I could use to create my game. I tested Mozilla Thimble and searched online for other gaming platforms…and how to create flash-based games. Thimble and the flash-based tools looked interesting, but I didn’t have the time, or expertise to use them. I tested the following tools (FlashGameDojo, Make Flash Games, Sploder).
I then moved to Scratch to create my game. I searched for examples of “multiple choice tests” to get an idea of what I could create in Scratch. I then decided that this was more of a “choose your own adventure” because I only needed two answer choices per prompt. I found and started to remix the following “choose your own adventure” Scratch piece. I spent some time editing and revising…but then gave up…I need more time to play with Scratch.
Choose your own adventure and Google Forms
After playing with Scratch, I decided that I wanted to make a “choose your own adventure”, but needed a different tool. I did a quick Google Search, and found the following guide created by Sylvia Duckworth.
I followed the steps detailed in the provided guide. The end result is the FacePalm Social Mood Experiment.
Image CC by wikipedia