Transmedia Storytelling and Literacy Education
For this column I worked with Stephen Slota, and Mike Young from UConn as well as Kevin Ballestrini from the Norwich Free Academy. In this column we examine the affordances and possibilities of embedding transmedia narrative and elements of gaming into literacy instruction.
You can review the final published version available here on Academia.edu.
Transmedia storytelling occurs when integral elements of a particular narrative are dispersed across multiple delivery channels using multiple media for the purpose of creating an integrated and coordinated storytelling experience. We believe that educators have the opportunity to reconceptualize what literacy and learning could and should look like in and out of school. It may provide opportunities for students to create their own stories that expand the lore and mythology of the overarching narrative and challenges them to resolve a variety of open, non-linear problems. These narratives also contain sociocultural elements and therefore have the opportunity to connect to readers on different levels.
In this post, we’re sharing the manuscript that was submitted for publication. Please feel free to review the Google Doc below and leave comments in the text. Please also feel free to share widely. We’ll include submitted feedback in our revisions to the publisher before finalizing the manuscript.
To go directly to the Google Doc, please click here.
Cover photo by Pandiyan http://flickr.com/photos/pandiyan/110413900 shared under a Creative Commons (BY-NC) license
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